Timothy D. Sweeney is an US designer and service provider born in 1970. Founder of Impressive Gamings, he is recognized for his service ZZT and the Unreal Engine Video Engine. In 2018, according to a price quote of Bloomberg, it would certainly currently be at the head of the 197th Globe Lot Of Money, with $ 7.18 billion, ie EUR 6.25 billion), in front of Gabe Newell (Valve) as well as Kim Jungju (Nexon).
Stars of Blood is not a name you ve heard for a long time, or not at all. And there is a good reason for that - the last public message for the game came from Gabe Newell himself in 2012, in a Q & A 4Chan of all things. Nine years later, the conceptual art valve project, long canceled, has surfaced, giving us a glimpse of what could have been. The files were apparently in a database since mid-2019, but thanks to a twitter user, they have been dug out and made public.
Blood stars (canceled)
Developed by Valve Corporation. pic.twitter.com/afqkazxfdj
- Obscure aesthetics (@game obscure) October 30, 2021
Since Stars of Blood was only in the early stages of development, we know very little about the project beyond the broadest details. Unconfirmed rumors claim that this video shows a technical demo for what could have been linked to the Stars of Blood - the limited catalog of valve games after Half-Life 2 shortens the list of possible candidates, although the fact that several projects Still finished means that nothing is safe. The video does not show much - just a swarm of bats flying around a science fiction room - although it is not difficult to imagine a link between the conceptual art and the content of the video.
The conceptual art itself shows a booming human establishment on a hostile desert world - the buildings dominate faceless characters, reaching heights so massive that ships can easily fly between them. It s very star-wars-like, something like a mix between Tatooine and Coruscant. Although it is difficult to comment on a gameplay that could have existed in a game like this, the idea of being a hacker of space in a world like this one would certainly have given the game a unique aesthetic.