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The Surge 2 Review – Cyber ​​Souls

The Surge was generally well-received by fans and critics, but did not add much to the formula similar to a soul, apart from a new layer of science fiction painting and a good dismemberment mechanic. If you expect the surge 2 to be a reinvention of the series and a new bold direction for the genre, you will probably be disappointed. Instead, The Surge 2 modifies and adds to the relatively solid base that it had already put in place. The result is a more ambitious and always nice game, but certainly not revolutionary.

The surge 2 takes place just after the events of the first game, but rather than follow the path of the previous protagonist Warren, we are rather put in the skin of someone who, by a dramatic blow of destiny, becomes someone. For this reason, we have the opportunity to customize our own character this time and even choose one of the many historical. Although this change is welcome, the bottom frame has apparently had no impact on the more general history, which leads me to ask me why it is possible to choose one in the first place.

The Surge 2 - Science-Fiction 'Souls-Like' Returns!

Anyway, the story and the character register at the heart of an event that will upset the world in the semi-apocalyptic city of Jericho. A deadly techno-virus called Defray is spreading, and Nanite machines are wreaking havoc among the population. In the city of Jericho, a number of factions of the militarist group A.i.d. At the religious worship called the children of the spark took control of the city and all have their own motivations. Your goal is to find a young girl named Athena and your trip will take you to all neighborhoods in the city of Jericho. Much of the story unfolds in scattered echoes around the world, who act as brief holograms from Athena show what happened to him. This style of narration without intervention is always somewhat dull, because it eliminates the sense of urgency and the cinematographic presentation that we would find in more traditional cinematic. That being said, history increased significantly towards the end and moves away from echoes to adopt a more direct approach. Overall, the story can be used if it is forgotten. You will meet memorable characters along the way and the quality of the voice is solid, but nothing in history impressed me.

The strong point of the original edition was undoubtedly the gameplay, and it continues to be the case here in an even greater measure. As an arm, the fight will seem familiar to anyone who has played these games and is more or less the same as his predecessor. Small arms feel airy and fast while heavy weapons turn into molasses and land in a violent crash. The member targeting system is back and flies the star as the crucial gaming function of The Surge 2. Can cut a member to acquire the weapon of your enemy or a corresponding armor part is at once Practice from the point of view of the loot and customization of the character, and is extremely satisfactory visually, especially when the camera performs a slow motion to capture all the Grow Glory. Have the opportunity to create several loads, each with its own armor, its own weapons and its own implants, depending on the style of play that I wish, is also extremely practical. Mechanically, the fight is great and the different types of weapons are distinguished by their behavior. I prefer to use lighter weapons, such as lances, to rush and quickly inflict typing damage, then avoid them, but if you prefer a more methodical and synchronization-based approach, you may feel more to Easy with heavy weapons.

The surge 2 adds a directional parade mechanics that brings an extra layer of combat skills. If you can read the direction of an enemy attack (or if you have an equipped implant that tells you the direction to follow) and block when the attack strikes, you will be rewarded with a spread enemy that can be returned. I love this system and found myself equipped with the aforementioned implant throughout the 20 hours of play. Although dealing with typical enemies is usually a good idea, it is even more useful on some bosses and can create openings essential that you rarely get differently. Another new capacity is the drone, which can be equipped with a variety of different weapons and tools that help both fight and exploration. The drone also adds a fun asynchronous multiplayer function in which you can leave graffiti messages to other players around the world, as what you found in Dark Souls.

The city of Jericho de surge 2 is a more fascinating place than a technology center, but still does not have the visual interest I want. Some main sectors of the city are trying to differentiate itself but fails for the most part. The rock of Gideon is probably the unique area, with a lot of natural greenery and rock formations that give it a slightly different atmosphere. The different regions of the city of Jericho are all large enough, but The Surge 2 designs very well the shortcuts and hidden paths that allow areas to feel tied. It's also an important way to save time if you die, because you will be returned to the latest Med bay (The Surge 2 upgrade station) that you used. Visually, The Surge 2 is not very impressive. Although everything seems to go well, the lighting is too contrasted, and I have encountered several visual problems and bugs. Animations and frame rate, however, are always smooth and buttered.

In this city, you will encounter a lot of angry cyborgs and thirsty blood robots, as well as a number of bosses. The difficulty is certainly high, but it did not seem cheap to me a few times. One of these moments was an extremely boring boss who piloted a great Much resembling a crab. Not only is this boss is a long and repetitive fight, but I died a number of times unreasonable thanks to his huge attacking Hatboxes. In addition to this and some other enemies, most of The Surge 2 challenges are difficult but achievable, and that's exactly what should be a good game similar to that of a soul. There are also friendly NPCs that will give you ancillary quests or useful information. These are welcome and generally offer good distractions from the main quest. However, I found a little strange to make my way through an enemy complex, but only through a NPC of the same faction as me, who wanted to have a friendly conversation instead of just breaking my head.

Surge 2 presents significant improvements in relation to its predecessor, but does not color too far outside the lines. It takes a formula that works well and continues to use it satisfactorily, but not fresh or surprisingly. That does not prevent it that it is very fun, and that once it cribs, it is difficult to move away. The Surge 2 is an essential entry in the kind of souls, but I can not help thinking that it is missing a spark of extra creativity to make it a real game changer.

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