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Lol: we want to be beasts of pokeo in Aram and that makes mostly go wrong this mode

If we have to highlight a mode in League of Legends other than 5 vs 5 in the summary crack, it is probably Aram . All Random All Mid was born as a way created by the community itself to find a different way of playing lol, and in which the most important was fun. When assigned a random champion to each player, the variety is already here.

WHEN VEIGAR HITS 1300 AP IN ARAM! (EVERYONE GETS ONE SHOT) - League of Legends

But these last years have made Aram's goal come from fun, hypercompetivity and the search for alternative builds that make artillery champions shine. Or at least that is the story that the numbers tell. Are we playing Aram well?

The range (no) always wins

What you can see in the upper images is the Top 15 by percentage of victories and for selection percentage in ARAM, U.GG courtesy data. Thanks to these data we can see how there are correlations and are used a lot of champions with a percentage of imposing victories as MISS Fortune , Veigago , Morgana or brand , but that there are also clear deviations like ezreal , nidalee , pyke or lucian

This is so for something that you will surely think too: what directs Aram's selections is not the effectiveness of the champion, but the fantasy to make it work. It is not a novelty in League of Legends, since if something teaches us or directly common sense, is that always playing the same champion or a very concrete role, to be quite simple, it is the most optimal. However, we observed as complex champions as VAYNE , Lee without or Yasuo are the most played even in low divisions.

It is an interesting concept, and that even the developers of League of Legends try to use during the creation of new champions. If a fantasy of power creek in people, that character will be played more; It is a vector to promote variety and fun over the boring for many, even though more games would earn, as it is to use champions that satisfy that fantasy of power.

The paradox is that the fantasy of power in Aram is limited to one thing: pokeo and distance damage. Since the map is a single street, it is undoubted that there will be much better equipped champions than others. The matter is that this is not always true, or at least it is not true the idea we have of the most powerful champions.

A simple exercise is enough to see what I say. In the Top 15 by Pickrate we have a total of 14 champions with rank in their basic attacks and just one melee , curiously pyke and 46.61% of victories of it. In the Top 15 by percentage of victories the distribution goes at 9-6 of Range-Melés . Not always the range is the key to winning in Aram.

the Builds obsessive

A part of those fantasies of power enquistated in Aram are the concrete _builds. Players make use of particularities in this way to enhance two things: Damage and distance skills. This is not necessarily bad, but it does eliminate a part of the variety we could expect in a game with so many options as League of Legends .

Sometimes this is acceptable, since we earn things like a fun bard ap with attack speed. But sometimes an option is only viable, which is also directly oppressive and eliminates fun. Above, in Reddit's post, there is talk about the ashe _pokeo _ and how boring it is to see that the W is always maximized, and that the same objects are also maximized.

Interestingly, some variants like Kai'sa AP prioritizing the vacuum seeker, just made a hole in the loyalty crack. This is very cool, but it has a counterpoint: if it's okay in normal mode, will not it be completely broken in Aram?

The semi-conceited fact that not everyone knows

In certain patches, every so often, we see as in League of Legends a certain amount of extras destined for Aram are added. Since version 9.7 of the game, implemented on April 3, 2019, novelties were added to the balance of champions, runes and objects. In view of the enormous power of pokeo and how players had optimized their game style to use them as long as they could, Riot applied percentages of applied and received damage.

This causes MELÉ champions to have values ​​of more than 5, 10 or 15% in applied damage and maybe others from received. There are cases such as Ziggs, which has a -20% damage applied and a + 20% damage received... and despite this it is the best for its ability to break the towers. But, as a general rule, this benefits the melé champions that both minus value in the pickrate.

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