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Domestic mother-in-law, "I can not skip the cut thin", "I can not handle the" Cut scene "that I have inserted a little controversy that I was inserted into the advertisement.
What is the expression of 'subsequent work'? It is usually an exciting that the next story is expected, and the fact that the fact that this is the fact that this review game
The concept of the challenge to shoot the guns in accordance with exciting and cool music is a very satisfactory experience in the core concept. However, when you take a time for a fun time, the moments of the game play 'rhythm' are broken, I keep seeing and let's look at it. So it is a game that I heard that I would like to come out a little more stuck and I would like to come out. Let's look at it once.
'Rhythm' How I always stayed
The background setting of
BPM in music means 'Beat Per Minute' (Beat Per Minute). The title of the game
'Song' is one per stage, and BPM is unified because of the accessibility. The genitals seem to be based on metal, but there is no majority of Nordic Metal. Rather than considering the sound of a virtual instrument sample, the senses of Shins-shi electronicares are mixed and gives a popular and light feeling overall.
However, in the rhythm game, it is a deadly disadvantage that rhythm and songs are uniform. In order to complement this, the production team has different "beat" by guns. For example, the shotgun launches and pumps with a left-click, and replaces the magazine across three times. On the other hand, the rocket lantern is to launch with a left click, R button. As such, it gives you the feeling of riding 'other beat'.
Dense logichal elements
The level design has a tightly placed logicham elements.
First, the map is a newly arranged and linked to the lattice grid every round. There are several types of shops, treasure rooms, and boss rooms from the 'Basic Room' that comes from monsters. Until you enter a particular room, you can not know the number and type of adjacent rooms. If a monster comes out, you can carry all the other rooms.
Find a boss room and hold a boss to go to the next stage. However, even if you found a boss early, you do not have to enter the battle right. The user's choice. If you meet both the room and collect the item and upgrade, you can get a little easier to get a boss, but it also increases the possibility that you will lose your precious stamina during the process.
The enemy attack of
Shin I experience, but...
The basic gameplay of
I also wrote a nervousness. We wrote the instrument abundance, put the popular melody line every song to reduce the rejection of repeating listening. The rhythm part '쫀쫀 쫀쫀' is also well alive. Battle also gave stereoscopic and speed sense through double jump and dash, such as double jump and dash, such as double jump and dash.
However, on the other hand, in the meantime,
Why is hidden
The main reason why the rhythm system to be a god is often frustrated is the enemy 'project'. Most of the enemy projects are fast, and the map is the best to avoid the ridiculous, because the map is small.
However, the jump and dashes of
Because of this, the experience of dying 'deaths in the beating and gives offensive. Then it would be one way to first get a remote monster first, then this time, there is a handlayer and a mickey.
The guns of
However, the approach and treatment are not easy because of the enemy mechanism. For example, Stage 1's 'bat' or 'Paris', etc. are polling. In the case of 'protector', which launches three projections, we are thoroughly covering the front of the shield. The most threatening enemies are the best viability.
These designs meet the characteristics that can behave 'in the beat, and to create a whole frustration. In addition, as the weapon's option is largely reduced to the rare, it is a result of the constraints of the "variety of beats" that can be called the core of the rhythm game.
However, these disadvantages do not completely offset the advantages of the genre unique, "Rhythm Shooter". If you make a game experience that can enjoy a game experience that can enjoy a beat without a subsequent, or patch, it seems to be able to capture more fans.
▶ Recommended point
One. Listen Good BGM
2. Shinna Games Play
3. Colorful actions
▶ Shining Point
One. The enemies of 'rules'
2. Crumbling gun balance
Genre: Rhythm, FPS, Logicur
Development: AWE Interactive
Price: 20,500 won
English Support: o
Platform: PC, PS4, Xbox ONE
▶ One line flat
"NOT QUITE MY TEMPO (not my beat)"