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[TIG First Look] Rhythm Shooter, BPM

The world is spacious and there are many games. The era of information is overflowing, 15 years of history of the game specialist in the game specialist in Disise Games, and you will take a taste of the game. TIG reporters who eat rice and play games are short, thick and easily delivered to you. TIG First Look!

Domestic mother-in-law, "I can not skip the cut thin", "I can not handle the" Cut scene "that I have inserted a little controversy that I was inserted into the advertisement.

What is the expression of 'subsequent work'? It is usually an exciting that the next story is expected, and the fact that the fact that this is the fact that this review game is a logic libral genre without a story. So I will not be praised for narrative.

The concept of the challenge to shoot the guns in accordance with exciting and cool music is a very satisfactory experience in the core concept. However, when you take a time for a fun time, the moments of the game play 'rhythm' are broken, I keep seeing and let's look at it. So it is a game that I heard that I would like to come out a little more stuck and I would like to come out. Let's look at it once.

'Rhythm' How I always stayed

The background setting of seems to be based on the "Balta" of Nordic myths. The reason for the guess is because there is no distinct story in the game, but it is difficult to not remember the Balhalla, if you are looking for a familiar name such as 'Asgard', the "Africa", the "Weekly",

BPM in music means 'Beat Per Minute' (Beat Per Minute). The title of the game means that this term is a bullet per minute, a bullet per minute. BPM is one of the basic concepts representing the beat. It is mainly used to record and share the 'absolute speed' of songs.

In , the player must launch the firearms in accordance with the defined BPM. In this case, the load is different from the general FPS, so it is divided into a self-equal "division action", so it is pressed several times several times. If you do not fit the beat, the gun will reject the operation.

'Song' is one per stage, and BPM is unified because of the accessibility. The genitals seem to be based on metal, but there is no majority of Nordic Metal. Rather than considering the sound of a virtual instrument sample, the senses of Shins-shi electronicares are mixed and gives a popular and light feeling overall.

However, in the rhythm game, it is a deadly disadvantage that rhythm and songs are uniform. In order to complement this, the production team has different "beat" by guns. For example, the shotgun launches and pumps with a left-click, and replaces the magazine across three times. On the other hand, the rocket lantern is to launch with a left click, R button. As such, it gives you the feeling of riding 'other beat'.

Dense logichal elements

The level design has a tightly placed logicham elements.

First, the map is a newly arranged and linked to the lattice grid every round. There are several types of shops, treasure rooms, and boss rooms from the 'Basic Room' that comes from monsters. Until you enter a particular room, you can not know the number and type of adjacent rooms. If a monster comes out, you can carry all the other rooms.

Find a boss room and hold a boss to go to the next stage. However, even if you found a boss early, you do not have to enter the battle right. The user's choice. If you meet both the room and collect the item and upgrade, you can get a little easier to get a boss, but it also increases the possibility that you will lose your precious stamina during the process.

The enemy attack of is a large diamedge, and it is necessary to balance the balance of boss and exploration because it randomly randomize the stamina recovery means. If you die at any point, you will be returned to the first time. Because the game growth factor is reset most of the deaths, the number of deaths due to the cumulative time is not large.

Shin I experience, but...

The basic gameplay of is clear that the game is clear. Whole Launches and Loading The sound of the LORD has been designed to be clear and listening to make it feel lightly. As a simple word, it sounds for "chalks).

I also wrote a nervousness. We wrote the instrument abundance, put the popular melody line every song to reduce the rejection of repeating listening. The rhythm part '쫀쫀 쫀쫀' is also well alive. Battle also gave stereoscopic and speed sense through double jump and dash, such as double jump and dash, such as double jump and dash.

However, on the other hand, in the meantime, , the more I play, the more I feel a little complete. There are some designs because often broke the game 'hung' of the game.

Why is hidden

The main reason why the rhythm system to be a god is often frustrated is the enemy 'project'. Most of the enemy projects are fast, and the map is the best to avoid the ridiculous, because the map is small.

However, the jump and dashes of can only be used for a beat. The problem is that in the case of a human projection, the 'fire point' is a beat, even if it is a beat, It is because the flying distance is not constant.

Because of this, the experience of dying 'deaths in the beating and gives offensive. Then it would be one way to first get a remote monster first, then this time, there is a handlayer and a mickey.

The guns of are strictly determined, Also, except for the first time, you will be randomly acquired, and if you do not have a special item, you can only have one at a time. So, regardless of the doctor, the situation that should be used to write a root and medium-range weapon, and it is often a way to approach it quickly to deal with the original time.

However, the approach and treatment are not easy because of the enemy mechanism. For example, Stage 1's 'bat' or 'Paris', etc. are polling. In the case of 'protector', which launches three projections, we are thoroughly covering the front of the shield. The most threatening enemies are the best viability.

These designs meet the characteristics that can behave 'in the beat, and to create a whole frustration. In addition, as the weapon's option is largely reduced to the rare, it is a result of the constraints of the "variety of beats" that can be called the core of the rhythm game.

Expecting 'upgrading'

In addition, has a good idea that the visibility is lowered, a lack of convenience in the use of goods, and the lack of convenience in the map movement, and the shortage of the information on the UI. Every time I die, I go back to the stage 1, so it is a reason to make it somewhat tired of the game that I will listen to the early songs as much as possible.

However, these disadvantages do not completely offset the advantages of the genre unique, "Rhythm Shooter". If you make a game experience that can enjoy a game experience that can enjoy a beat without a subsequent, or patch, it seems to be able to capture more fans.

▶ Recommended point

One. Listen Good BGM

2. Shinna Games Play

The game that combines Rhythm Game and FPS | Bullets Per Minute 3. Colorful actions

Shining Point

One. The enemies of 'rules'

2. Crumbling gun balance

▶ Information

Genre: Rhythm, FPS, Logicur

Development: AWE Interactive

Price: 20,500 won

English Support: o

Platform: PC, PS4, Xbox ONE

▶ One line flat

"NOT QUITE MY TEMPO (not my beat)"

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