It has been quite a while since Lo-Fi became popular, which means that it means the opposite of high quality (Hi-Fi). The most famous YouTube music channel Lofi Girl is so popular that the number of subscribers is close to 11.4 million.
Usually these Lopie music often turns it background music behind when you do something different or read while reading a book. I don't get tired even after a long time, so I also use it when I need labor demand. That's why when I saw the name Lo-Fi room at the BIC exhibition hall, I felt happy for some reason.
I want to go to the booth and ask if I can demonstrate, and the developers who seemed to be talking in English, Would you like to try it? I recommend it first. It turned out that he was already a office worker who has been living in Korea for seven years.
Barend Harris, who is making a game as a hobby in Seoul in Seoul, has heard the story of what he made the game.
■ Lo-Fi music, you can make it too!-Rhythm game that can be composed 'Lo-Fi Room' Q. I was surprised that Korean was so fluent!
= Haha. I have lived in Korea for about seven years since 2015. Now I am a company in Seoul and develops a Lo-Fi room during my leisure time.
Q. Please briefly introduce the 'Lo-Fi Room' exhibited at the BIC 2022 festival.
= I first came up with ideas and started making games through the game jam in 2018. It was a place to make a game on the theme of music.
Personally, I like flash-based points and clicks, and I like to escape games, but I also like to compose music. Just 'What if you combine two things I like?' I started from thinking.
Q. In fact, I can't work if I don't play Lo-Fi music on YouTube. Personally, is the LO-FI suited to music?
In fact, there were many reasons for the theme of Lo-Fi music. First, most of the rhythm games on the market are focused on pursuing energetic music and entering notes quickly and accurately. I wanted to pursue a rhythm game that makes music. As a result, it is easy to squeeze the loop and select the Lo-Fi music that can be applied more easily to the game.
Nowadays, LO-FI is a recent YouTube channel, as you can see, not only music but also visually has any atmosphere. It goes well with calm and sensual art elements. I thought it was a genre because it fits well with the atmosphere of the game I wanted to make.
Oh, and I personally like anything like metal, and what is not common.
** Q. When I actually played, it was fresh to find hidden pictures and rhythm games.
= I don't remember how this idea came out at the time of game jam, but at the time I was learning to make a bit with my computer. Perhaps it was a sparkling (idea) from the habit of using composition software.
Since it was at the time of game jam, it has developed a lot of ideas that are so shiny in the game itself. The name 'Lo-Fi Room' was also the name I loved to escape because I had to set the title quickly (laughs).
Q. I wonder how many stages in the game are conceived.
= So far, I have made 18 levels, and I finally want to make up to 30 pieces.
If you are interested in the game, you can apply for the play test in ITCH.IO. In the future, we plan to test the code every time we create a level.
** Q. I used only four buttons when I was demonstrating in the field.
= There is no plan to increase the button in four more. As I mentioned earlier, I wanted to focus more on making music rather than playing a lot of notes quickly. The composition of four buttons may be more demanding compared to the actual, but on the contrary, it is possible to make a song more easily because of the low options.
Q. There seemed to be a system that brings my own bits or downloaded it to MP3. What are the features included in the game?
= First of all, one of the main features is that you can make music through the instruments in the game. After playing the button for each musical instrument, you can record it to create a loop.
We also added the ability to create a text string so that this music can be shared with forums or ITCH.IO threads. If you copy and paste the generated string, you can give and receive music by pasting it into the game. In addition, there is a function that converts game music to MP3 files, so you can record music yourself.
Recently, I added a bit generator that randomly generates music using an algorithm. I saw a person using the algorithm to make music and put it in the game once, but it doesn't seem that so many people use it yet. It is not a major function, but we plan to gradually develop according to the development process.
Q. I wonder if there will be an impressive episode during the exhibition at this BIC.
= I came to see the 2018 and 2019 BIC events, and it was actually one of my goals to actually enter the game. I am very happy to be personally achieved.
Before that, G-Star once exhibited the 'Lo-Fi Room', and I remember that the booth was placed in a crowded space next to the main event, so I could not meet many people. This BIC is also a festival for indie games, and the space is so great that it is impressive.
Q. What are the feedback left by the people who actually enjoyed the game?
= Of course, I received feedback, but there were a lot of things I learned by watching people playing. I've seen a lot of people playing online, but it's different from seeing myself.
I saw that there are many people who don't know how to start the game on the main screen, and I thought I should improve that part, but I couldn't find this because I already knew and found the game online. Since I have seen the sincere reactions of people who are not familiar with the game, I will apply the points I learned after the event.
Q. Finally, please tell us what we plan for the development of the LO-FI room in the future.
= We will continue to produce the remaining levels as well as the parts related to UI and UX. Most of the systems are completed, so I think it will be able to reach the launch quickly after the level is equipped.