The Witcher 3: Wild Hunt is a fairly expansive role-playing experience.
You have everything you would expect to see, including small and complicated environmental riddles that can lead to a rather painful death, even while helping a witch to find a magical lamp. Here is everything you need to know about how to solve the riddle of the statue in the search for the magic lamp of Keira Metz. A false movement during this puzzle in The Witcher 3: Wild Hunt and Gerald will have to deal with some mortal spectra. Taking into account that the search for the magic lamp takes place just after the search for Wandering in the Dark, Gerald's weapons will probably not be in the best way, so it is very desirable to avoid any unnecessary combat.
How to solve the riddle of the magic lamp and the statue in The Witcher 3
The statue and riddle are in a small room with a sealed door. There are four statues (two on each side of the entrance) with braziers sitting in front of them. These must turn on in the correct order so that both Gerald and Kiera can move towards the end of this secondary mission of The Witcher 3: Wild Hunt. If one of these braziers turns out of service, a spectrum will appear for each one who lit.
If you fail in the first, you will fight a spectrum, if you fail in the third, you will fight three. Fortunately, The Witcher 3: Wild Hunt provides you with the solution to the puzzle in the form of a simple riddle: The first to turn on his fire did not dare to March until the end. The second, for the first, touched an unfortunate lament. The third remained close to his faithful beast. The room did not go to the first side, but like the second, he touched a melody. And so they stopped on their queen, who slept under flashing stars. Following the words of the riddle, the players must turn on the braziers in front of the statues in this order: Statue without a dog (immediately right from the door). Statue with instrument and without dog (to the immediate left of the door). Statue with open arms and a dog (at the right). Statue with instrument and dog (at the left end of the door). Choosing the lamps in this order will prevent players from having to combat these mortal spectra so that they can better concentrate on the threat you expect on the other side of the door. There are no monstrosities that disappear for Gerald, at least not at this time. That is all you need to know how to solve the riddle of the statue in the search for the magic lamp of Keira Metz. If you are still perplexed with some other game challenges, be sure to review all the related articles that we have below. Related Posts Where to find sandy at The Witcher 3: Wild Hunt Release date of The Witcher 3 Next-Gen: When will it reach PS5 and Xbox Series X | S? The Witcher 3: How to complete the Blanca Lady contract The Witcher 3: Viper School Gear Treasury Search Guide Where to find Caledonia in The Witcher 3: Wild Hunt